Halo: Campaign Evolved stands as a current remake of the iconic Xbox game, featuring all the anticipated upgrades. Compared to the 2001 original and its 2011 graphical update, this remake showcases enhanced graphics, improved controls, and a range of gameplay tweaks aimed to refresh its decades-old foundation—modifications that might turn out to be divisive among enthusiasts. As an illustration—and this will either excite or enrage you, depending on your stance in the perpetual debate within the Halo community—Master Chief can now dash.
Subsequent to the 2011 remaster for the Xbox 360, Halo: Campaign Evolved marks the third rerelease of Bungie's 2001 Xbox shooter Halo: Combat Evolved. However latest iteration is somewhat distinct: Instead of being developed with a in-house engine, similar to earlier installments used to be, developer Halo Studios is producing this remake with the latest Unreal Engine. Moreover it's a full recreation, not only a graphical update.
That places the new Halo at a junction. When this version launches—currently planned for a 2026 launch on PS5, Windows PC, and Microsoft's Xbox Series X—the first game will be 25 years old. Thus Campaign Evolved needs to accomplish several important aims. It has to serve as a vehicle for sentiment, reminding loyal players what they adored about the original title. However it additionally has to engage fresh fans; that will represent the initial occasion Halo has been accessible on a Sony console, introducing the saga to a vast body of gamers who've not previously left the PlayStation world. For those gamers, a modern Halo title must feel reasonably current.
Earlier this week, Polygon went directly experienced with the remake at an physical presentation staged by the developers. The trial covered the opening part of the “The Silent Cartographer” stage from Halo: Combat Evolved, just before the juncture where Master Chief dislodges the stone off the cliff—a scene that will be familiar with anyone who, like me, have experienced that original campaign so many times that they've memorized all of its moments.
Sentimentality can frequently mean viewing things through rose-colored glasses, but this version of the adventure seems just like how a younger self imagined it seemed in 2001. The angular gray structures and muddy shores of “Silent Cartographer” are no longer, substituted instead by polished metallic architecture and beach so sharp, you can virtually see the tiny particles. Yet these advancements to realism don't compromise the futuristic aesthetic that's defined Halo's visual identity for decades. Put another way: If Halo: Combat Evolved is an eye chart, the remake is that exact same tool but observed with the corrective lenses you're meant to wear. Whatever technical wizardry the team used to realize this accomplishment, the level to which this version truly feels like a Halo game is astonishing.
The beloved Halo: Combat Evolved weapon remains present, and continues to be a completely unbalanced gun. The enemy Grunts still shout, “No, not again!!!” when you plant them with a explosive. This nostalgic sensation is further emphasized by freshly voiced speech from main performers, such as Steve Downes and Jen Taylor, which lends to the sense that this is still the Halo we know, just more polished.
However below the more polished exterior lies a host of small alterations that Halo devotees will pick up on instantly. That boulder previously referenced? It is no longer a boulder in Campaign Evolved. It has become a energy weapon. Players can carry an plasma sword in this version, per the developers, though that feature was not playable in the segment of the demo provided. Players use the left bumper to ADS, typical for contemporary FPS games but almost a betrayal for the franchise's roots (even if it's worth noting this was the default control scheme for 2021’s the most recent installment). Healing items have been removed entirely. You can take over transports. And, yes, gamers are able to dash.
Discussions concerning sprinting have split the fan base from the time Bungie first added it to the saga in 2010’s Halo: Reach. Apart from arguments over its influence on fair play in multiplayer modes, gamers have advocated for its absence in the campaign stages as well, often viewing it from a story angle. The fact that you could not run in the initial series contributed largely to the feeling that you were embodying a supersoldier wearing highly durable space armor. You did not have to hurry. You were invincible. {You could|You were able to|It
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